Speaking of loading speeds, the update has also improved these. Much like loading, mods only exacerbated this problem. If you’ve ever built a sizable space station, or tried to dock two large vessels, the limits of the 32-bit design of KSP has likely shown up with the game slowing from frames per second to seconds per frame not unusual. Kerbal Space Program 1.1 has brought a much-needed performance boost, due in no small part to the native 64-bit support courtesy of Unity V. Interested players that own KSP on Steam are able to test the pre-release version by opting into the beta under the game’s properties. ![]() The official release of 1.1 was reported by Squad to be roughly two weeks after the release of the pre-release the latter was released on March 27. ![]() Performance gains, console optimization, and a reworked UI are all worked into what Squad has claimed to be the biggest update to Kerbal Space Program. Unlike previous updates, the change to 1.1 is seeing a complete rework of the game thanks to the switch from Unity IV to Unity V. ![]() The development of Kerbal Space Program is taking large step forward with the yet-to-be released version 1.1.
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